Call For Papers
Call for Papers: EvoGames 2012
Part of EvoStar, Malaga, Spain, 11-13 April 2012
Games, and especially video games, are now a major part of the finance
and software industries, and an important field for cultural
expression. They also provide an excellent testbed for and application
of a wide range of computational intelligence methods including
evolutionary computation, neural networks, fuzzy systems, swarm
intelligence, and temporal difference learning. There has been a rapid
growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically
inspired techniques that may be of practical value for improvement of
existing games or creation of new games, as well as on innovative uses
of games to improve or test computational intelligence algorithms. We
expect application of the derived methods/theories to newly created or
existing games, preferably video games. Especially papers referring to
recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are
very welcome. We invite prospective participants to submit full papers
following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
Computational Intelligence in video games
Intelligent avatars and new forms of player interaction
Player experience measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative
Games related to social, economic, and financial simulations
Adaptive educational, serious and/or social games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
Monte-Carlo tree search (MCTS)
Affective Computational Intelligence in Games
Accepted papers will appear in the proceedings of evo*, published in a
volume of the Springer Lecture Notes in Computer Science, which will
be available at the Conference.
Submissions must be original and not published elsewhere. The
submissions will be peer reviewed by at least three members of the
program committee. The authors of accepted papers will have to improve
their paper on the basis of the reviewers’ comments and will be asked
to send a camera ready version of their manuscripts. At least one
author of each accepted work has to register for the conference and
attend the conference and present the work.
The reviewing process will be double-blind, please omit information
about the authors in the submitted paper. Submit your manuscript in
Springer LNCS format.
submission:http://myreview.csregistry.org/evoapps12/
page limit: 10 pages
Important Dates
submission deadline: 30 November 2011
notification to authors: 14 January 2012
camera-ready deadline: 5 February 2012
evo* event: 11-13 April 2012
Programme Chairs:
Mike Preuss, TU Dortmund, Germany
Julian Togelius, IT University of Copenhagen, Denmark
Georgios N. Yannakakis, IT University of Copenhagen, Dennmark
--
Georgios N. Yannakakis
Associate Professor
IT University of Copenhagen
Center for Computer Games Research (Room 3B02)
Addr: Rued Langgaards Vej 7, 2300 CPH, DK
Part of EvoStar, Malaga, Spain, 11-13 April 2012
Games, and especially video games, are now a major part of the finance
and software industries, and an important field for cultural
expression. They also provide an excellent testbed for and application
of a wide range of computational intelligence methods including
evolutionary computation, neural networks, fuzzy systems, swarm
intelligence, and temporal difference learning. There has been a rapid
growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically
inspired techniques that may be of practical value for improvement of
existing games or creation of new games, as well as on innovative uses
of games to improve or test computational intelligence algorithms. We
expect application of the derived methods/theories to newly created or
existing games, preferably video games. Especially papers referring to
recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are
very welcome. We invite prospective participants to submit full papers
following Springer’s LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
Computational Intelligence in video games
Intelligent avatars and new forms of player interaction
Player experience measurement and optimization
Procedural content generation
Human-like artificial adversaries and emotion modelling
Authentic movement, believable multi-agent control
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Adaptive and interactive narrative
Games related to social, economic, and financial simulations
Adaptive educational, serious and/or social games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
Monte-Carlo tree search (MCTS)
Affective Computational Intelligence in Games
Accepted papers will appear in the proceedings of evo*, published in a
volume of the Springer Lecture Notes in Computer Science, which will
be available at the Conference.
Submissions must be original and not published elsewhere. The
submissions will be peer reviewed by at least three members of the
program committee. The authors of accepted papers will have to improve
their paper on the basis of the reviewers’ comments and will be asked
to send a camera ready version of their manuscripts. At least one
author of each accepted work has to register for the conference and
attend the conference and present the work.
The reviewing process will be double-blind, please omit information
about the authors in the submitted paper. Submit your manuscript in
Springer LNCS format.
submission:http://myreview.csregistry.org/evoapps12/
page limit: 10 pages
Important Dates
submission deadline: 30 November 2011
notification to authors: 14 January 2012
camera-ready deadline: 5 February 2012
evo* event: 11-13 April 2012
Programme Chairs:
Mike Preuss, TU Dortmund, Germany
Julian Togelius, IT University of Copenhagen, Denmark
Georgios N. Yannakakis, IT University of Copenhagen, Dennmark
--
Georgios N. Yannakakis
Associate Professor
IT University of Copenhagen
Center for Computer Games Research (Room 3B02)
Addr: Rued Langgaards Vej 7, 2300 CPH, DK
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